So much so that EA is now responsible for the most downvoted Reddit comment ever at a massive -529,000 votes. In those outings, you paid for the game up front and it came with all the characters already unlocked. While heroes Finn and Captain Phasma will join the game next month before The Last Jedi hits theaters in Battlefront II's first DLC, it's unclear how credits-expensive - and ergo attainable - they'll be.
A Reddit user called TheHotterPotato said it takes 40 hours to unlock Darth Vader or Luke in Battlefront 2 (before the cut prices.) TheHotterPotato said the average Galactic assault match takes 11:09 to finish a game and players earn 275 credits per match on average.
"This is a joke". I can't even playing f***ing Darth Vader?!?!? The theory goes that this is to discourage you from cancelling the order because the process is too time-consuming. "Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning".
"This is a cop-out answer".
"The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes", the comment reads.
For more on Star Wars Battlefront II, check out the news stories below. In the meantime, you can check out our guide on how Battlefront II's complex progression system works, where we detail all of the game's currencies, Star Cards, and what each of them unlocks.
The only way to bypass the 40 hours of gameplay is to stump up for game credits instead, with fans initially claiming that it would cost up to $80 to unlock a single character. The statement mentions that the amount of credits needed to unlock top heroes is being reduced by 75% and that they will continue making changes to improve the game.
"Based on what we've seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players", Wasilczyk said.
"There was the conversation around loot boxes, which is not a Star Wars: Battlefront II-specific conversation but more one that the industry is having with players across the global community", he explained.
The game is now available to play for some players even though launch is not until November 17.
"That's more fundamental, and unfortunately hasn't been entirely fixed". Players also have to buy "loot boxes" to get some weapons and other items, which are randomized so players only have a low likelihood of getting the really good items.
"But they're not considered bad because they don't affect gameplay".
It's a positive change, but also one that is definitely trying to divert attention from the more pressing issue with the game. He said the general feedback around the game-covering its campaign, multiplayer, and more-has been "very, very positive".
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